Natural needs
Posted: 27 Feb 2019, 05:50
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Do not forget to control the natural needs of the character! The natural needs of the character increase over time, and if they are not normalized in time, the character will receive a penalty to some kind of skill. In total, the character has 6 natural needs, affecting the state of the character: Hunger Thirst Toilet Tiredness Intoxication Injuries |
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You can normalize the character's natural needs with the help of special buttons in the interface. These are small round buttons that appear to the right of the icon of a certain need, provided that it's value is different from zero, and, at the moment, it is possible to normalize it.
The “Eat” button will appear if the “Hunger” need level is different from zero and the character has some food in the inventory.
The “Drink” button will appear if the “Thirst” need level is different from zero and the character has a beverage in the inventory.
The button “Go to the toilet” will appear if the “Toilet” need level is different from zero and the character is in a location where it is possible to do.
The “Sleep” button will appear if the “Tiredness” need level is different from zero and the character is in a location where it is possible to sleep.
The button "Sober up" will appear if the level of "Intoxication" is different from zero and the character is in the location, where it is possible to do it. (Like in case with the "Toilet").
The button “Heal injuries” will appear if the level of “Injuries” is different from zero and the character has vodka in the inventory. (That's it, in the Russian way!)
